Ideas for Sound Design Project
What I think I want to do for my sound design project is actually a dialogue I recently created for an English assignment. It is a dialogue that shows an element of my community. The dialogue will be between two high-school kids; basically one is trying to persuade the other to come out Friday night for a party. The other kid wants to join his friend but he is really hesitant because he is failing a class and has to work on an assignment, and therefore is mom is constantly keeping an eye on him. He finally decides to give in and the two friends agree on a meeting spot. There are a few things that I want to do with sound design in this project. Since this is representing my community I want to put in sound traffic sounds (cars, buses, the T). I also might put in sound nature sounds as well, such as crickets. I think that I hybrid a busy sounds and calm sounds will turn out pretty nicely because I feel that my neighborhood has both. I also might put in the mom's voice in the background a few times because it will add to the nerve-racking affect.

Comments
Cool. Maybe there is another character in this, someone at the bus-stop that interjects with what might seem to be inappropriate comments, but maybe they are really relevant.
I am curious to know how literal the script is. If your goal is to generate a nerve-wracking effect, it would be great to have some element that isn't a literal part of the story, creating tension. A sound element like you are describing would do this. A bus, a police siren, with contrasting crickets would work..
I'd love to see a script for this.
-JoE
Hey Peter!
I like your idea of using a dialogue a lot. I am really excited to hear your writing style especially when its about a very familiar experience.
I have similar questions to Joe like how literal the sound effects will be? Will they change according to where the characters are? Like if the characters move from a busy street and then are walking the woods? Or do you plan to be more experimental and mesh both worlds together? That would definitely achieve the nerve racking effect and represent chaos but should be done carefully as to not just sound like noise. Also something that could be played with is volume. Maybe some of the sound effects could always be there but accentuated by raising the volume higher than other effects at different times in the dialogue. Or maybe all the background noise could gradually increase to help illustrate the stress of making the final decision.
So much to think about! This will be great!
Talk to you soon!
Lenora
So I typed up a script for this and I initially did this project with incorporating a pretty strong Bostonian dialect. It might seem like there's to much but I just decided to put the script up in its original form, but I'm definitely open to suggestions. On the note of sound effects I think I want to incorporate a few different street sounds that come up at different times but overlap as they transition into each other. I will most likely play with volume and fading to smooth out the effects. So here is the actual script:
Script
John: Hey Brian, wat’cha doin’ this Friday?
Brian: I dunno, I’ma probly stay’n in, just gonna chill or somtin’.
John: Kid, listen. I’ma gonna go down to Havahd Squa’e. You gotta come too.
Brian: I dunno man, I don’t think I can.
John: Why kid, its gonna be mad fun?
Brian: Iz jus’ dat my mom wants me to do some work on this history project I got.
John: Are you serious dude, you’re gonna let you’re mom control you like that?
Brian: I dunno, I guess. I mean I got like an F in history. And my mom wants me to boost up my grade.
John: C’mon man, just tell ya mom you already did some wo’k on it at school. Anyway, you still got Saturday and Sunday to do it.
Brian: You’re right bro, screw dis project.
John: Aight, great, meet us down at havahd at 8 p.m.
Brian: Nice, I’ma gonna catch up with you at the T stop.
John: Dude, bring like a couple bills too. We might go to this bangah down at Southie layta on.
Brian: Cool, I’ll see ya down at Havahd, bro.
Hey Peter!
Awesome script! You write great dialogue! Maybe you could include a kind of introduction... just for the sake of the script and to help set the scene for yourself and me and Joe to get an idea on where exactly this is taking place... (not something that will be spoken as a part of the project of course!) You mentioned earlier playing with the difference between city sounds and nature sounds... Is that still something you are thinking about? Or maybe just settling on one environment and trying to capture that as realistically as possible? Would the characters be moving through the environment (in which case you would need to think about the other sounds that they are making like footsteps and things...) or is the environment moving around them?
Off to a strong start! Looking forward to making it stronger!
Lenora
I think that I am still going to have both city sounds and some nature sounds, but it will probably be more city sounds. Basically the characters will be stationary throughout the conversation, so the environment will be moving around them. However, I'm considering adding some footsteps and door sounds at the beginning and after the conversation.
Peter
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