Frightening Bank
All right, I made my decision to make a sound piece that centers around man entering a bank, and announcing at the end that he is a bank robber. You will hear everyday bank noises like change dropping, conversations, beeps from AT&M machines, maybe babies crying, doors opening and closing, footsteps, blocked out sound of traffic that increases in noise as the doors open and when it closes, the traffic sound gets muffled again, the AC running (maybe), people coughing and sneezing, and the own man's breathing. Also, you will hear that little ringing sound you sometimes get for absolutely no reason. I'm trying to put you into this man's shoes (literally), and continually to follow along the story by hearing. Up to the end, all the sound gets cut off completely and we hear the man exclaim "Nobody move! This is a bank Robbery". The sound ends, and the hearer is left pondering what will happen next.

Comments
Hey Elwin! Until I read the
Hey Elwin!
Until I read the Toys R Us idea I thought this was a pretty gruesome project! What versions sounds more fun to you? While it might be interesting to make something serious and realistic, it might also be fun to be inventive when writing a more comedic scenario. Some classic robbery scenes to check out for inspiration are the beginning of "Dog Day Afternoon" where Al Pacino holds up a bank and right from the first movement everything goes wrong, or the scene towards the end of "Pulp Fiction" when a couple is trying to hold up a diner. There are some funny hold ups in "Raising Arizona" where John Goodman doesn't think through his instructions to the hostages and they keep asking him questions on what they should do. It's pretty awesome!
Now for the logistics... Both of these scenes are pretty detailed and heavy in characters. Did you have any ideas how you would portray that many voices? Besides the voices of the people holding up the bank there is the background chatter of cashiers and customers and then when they speak to the robber. Would you be able to get a lot of help in creating this scene audibly?
Next maybe you can start planning out a more detailed and in depth script. It's one thing writing down what will happen and then another thing figuring out a way for it be only portrayed through sound. For example: the gunshot at the end... how will we know he didn't kill someone and it was just a warning shot? Or do you even want us to know?
Talk to you soon!
Lenora
Elwin! Huge improvements from
Elwin!
Huge improvements from the initial script! I really love the turn that this is taking. I think that it is brilliant to make this a real experiential piece as if the audience are all bank robbers. For some reason I can't look at the pdf file but maybe I can talk to you more about it in class. I think that this project is going to be extra cool because going to the bank is one of those things that you do and never really pay attention to the sounds going on around you. At least personally I am always trying to get out of there as fast as I can! But now you are in a really unique position to emphasize these very normal sounds that we so often overlook. The ones that you listed are perfect. Also it is interesting to think about what sounds might stand out more to a person who is thinking of robbing the bank opposed to a person who is just going to carry out a transaction and probably has their mind on other things. I wonder what sounds a bank robber is more likely to pay attention to? Maybe movement of other people because he is afraid of getting busted? Maybe sounds of handling money? At any rate you are off to a great start! I was also wondering how you were going to record these sounds? Do you think you could get permission in a bank to pick up some background noises or are you going to have to recreate the whole thing yourself? How would you recreate the murmur of a crowd?
Lots to think/ talk about!
Lenora
Post new comment